Hire Freelance
Systems Rust Developers
Built through years working with teams and engineers in the Rust ecosystem.
We specialize in systems programming, database internals, and performance-critical infrastructure.
Focused, relevant introductions from a curated network.
Available Developers
Senior Software Engineer
Built high-performance runtime environments optimized for distributed systems on Linux platforms. Designed backend systems for real-time data processing across large-scale infrastructures.
- Enhanced garbage collection in custom Rust runtime
- Optimized inter-service communication for microservices
- Implemented consensus protocols for distributed databases
Senior Software Engineer
Architected a high-performance file system for a custom Linux distribution. Spearheaded kernel module development to enhance I/O operations and system stability.
- Led migration of legacy systems to Rust
- Developed multi-threaded network services
- Contributed to open-source kernel patches
Senior Systems Engineer
- Led migration of monolithic system to microservices architecture
- Built high-throughput data pipeline processing 1M+ events per second
- Designed and implemented real-time monitoring and alerting platform
Systems Software Developer
Maintains WebAssembly plugin bindings for a Rust Minecraft server, including automated repository synchronization, compatibility testing, and version releases. Contributed WebAssembly backend work to LLVM and added D-language WIT binding generation, WASI runtime support, WebAssembly exception handling, and garbage-collector compatibility.
- GlobalISel integration for WebAssembly
- D-language WIT target support
- WASI standard-library enablement
- WebAssembly garbage-collector LLVM pass
Senior Backend Engineer / AI Engineer
Engineered high-performance backend systems for AI-driven applications. Specialized in building scalable distributed systems and microservices with a focus on REST and WebSockets.
- Built AI-driven backend systems
- Specialized in distributed systems
- Utilized REST and WebSockets extensively
Principal Software Engineer
Architected distributed systems with a focus on network protocols and cloud infrastructure. Enhanced system observability through advanced logging and monitoring techniques.
- Designed scalable cloud-based distributed systems
- Improved network protocol efficiency
- Implemented advanced system observability tools
Independent Consultant & Technical Trainer
Designed a peer-to-peer privileged-access architecture that removes centralized single points of failure from trust and authorization paths. Implements security-sensitive systems in Rust, C++, and x86-64 assembly, spanning cryptographic protocols, kernel development, reverse engineering, and Windows/Linux internals.
- Custom cryptographic backbone for decentralized PAM
- Zero-trust identity and access-management architecture
- Tokio and Actix high-concurrency services
- IDA Pro, Ghidra, x64dbg, and WinDbg workflows
Systems Validation Engineer
Validated embedded systems software using SCPI and PyVISA for communication protocols. Developed test harnesses for STM32 microcontroller-based systems.
- Automated validation processes with Python scripts
- Configured hardware interfaces for improved testing
- Integrated Rust modules for enhanced performance
Full-Stack Developer
Architected multi-tenant systems with a focus on database design and event-driven architecture. Developed distributed systems to ensure high availability and scalability of web services.
- Optimized API endpoints for reduced latency
- Implemented caching strategies for performance enhancement
- Designed CI/CD pipelines for rapid deployment
Quantitative Developer
Engineered quantitative models using Rust and Python for financial analytics. Managed cloud-based data processing on AWS and Azure, optimizing cost and efficiency.
- Developed API integrations for trading platforms
- Utilized Google Cloud for scalable data storage
- Created dashboards for real-time financial metrics
Freelance Tech Lead / Embedded Systems Architect
Architected embedded systems with a focus on Linux-based platforms using Yocto. Developed real-time applications in Rust for resource-constrained environments.
- Created custom Linux kernel modules
- Implemented C++ solutions for hardware interfacing
- Automated build processes with Bash scripting
Senior Software Engineer
Led development of blockchain infrastructures using Rust and Substrate, with a focus on debugging complex systems using GDB and LLDB. Extensive experience in systems programming with C and Python.
- Architected blockchain solutions with Substrate
- Advanced debugging with GDB and LLDB
- Systems programming in C and Python
Managing Director / Founder
Pioneered compiler engineering projects with a focus on performance tuning and optimization. Led teams to develop high-performance systems programming solutions in Rust and C++.
- Engineered custom performance analysis tools
- Developed runtime optimizations for complex algorithms
- Designed architectures for scalable systems
Senior Rust / Systems Software Engineer
Builds real-time Rust systems around deterministic simulation, persistent state machines, bounded channels, and recovery workflows. Implements WebSocket and REST services with reconnect and resubscription logic, auditability, watchdog controls, deterministic replay, and Docker-based release validation.
- TLS reverse-proxy security controls
- Bearer and CSRF protection mechanisms
- Redacted operational audit logging
- Strict Clippy and all-target test gates
Senior Software Engineer
Develops low-level distributed and hardware-integrated systems spanning Rust, virtual machines, WebAssembly, RISC-V, and compiler engineering. Recent protocol work includes deterministic execution environments and performance improvements for weakly coherent distributed storage.
- Embedded Linux and real-time systems
- RS485 and Modbus industrial integrations
- ARM and x86 assembly
- GCC and reverse-engineering workflows