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Systems Rust Developers in Netherlands







Built through years working with teams and engineers in the Rust ecosystem.
We specialize in systems programming, database internals, and performance-critical infrastructure.
Focused, relevant introductions from a curated network.
Available Developers
Embedded Software Specialist
Engineered embedded systems with a focus on Linux kernel and OS customization. Developed device drivers in Rust and C for high-performance hardware integration.
- Designed real-time control systems for industrial applications
- Optimized memory management in embedded C++ projects
- Implemented communication protocols for embedded networks
Software Team Lead
Provided consulting on high-performance computing with Rust and C++. Developed custom compilers and interpreters for domain-specific languages.
- Explored functional programming with Scheme and Racket
- Optimized algorithms for computational efficiency
- Developed mathematical models in Haskell
Staff Low-Level Engineer
- Led migration of monolithic system to microservices architecture
- Built high-throughput data pipeline processing 1M+ events per second
- Designed and implemented real-time monitoring and alerting platform
Vision Systems Technician I
Develops computer vision systems using Rust and Python, with experience in real-time image processing and GPU-accelerated computations with GLSL.
- Implemented real-time image processing
- Utilized GPU acceleration with GLSL
- Developed vision systems with Rust
Game Programmer · Systems & Tools Engineer
Engineered game engine tools using C++ and Rust, focusing on performance-critical systems development. Created scripting tools with Lua for dynamic content generation in AAA games.
- Developed asset pipeline optimizations
- Integrated physics engines into game environments
- Built multiplayer networking frameworks
Embedded Software Engineer
Developed embedded software solutions for industrial automation systems. Implemented real-time data acquisition and processing in Rust and C. Enhanced Linux-based systems with custom kernel modules for performance.
- Developed industrial automation software
- Implemented real-time data processing
- Enhanced Linux systems with kernel modules
Software Engineer, Systems/Infra
Constructed distributed systems with a focus on high concurrency and low latency. Developed infrastructure automation scripts, enhancing deployment efficiency and reliability.
- Optimized database queries for large-scale data operations
- Implemented multi-threading in C++ for performance gains
- Created a CI/CD pipeline using Go and Python
Managing Director / Founder
Pioneered compiler engineering projects with a focus on performance tuning and optimization. Led teams to develop high-performance systems programming solutions in Rust and C++.
- Engineered custom performance analysis tools
- Developed runtime optimizations for complex algorithms
- Designed architectures for scalable systems
Engineering Manager
Managed distributed systems projects leveraging Rust and Kubernetes on AWS. Implemented CI/CD pipelines for seamless deployment and continuous integration. Optimized key-value data stores for high availability and performance.
- Managed distributed systems with Kubernetes
- Implemented CI/CD pipelines
- Optimized key-value data stores
Senior Software Engineer
Designs distributed event-streaming and data-platform systems for payments and personalized media, including Kafka and ClickHouse pipelines processing billions of records. Production work spans Scala, Java, Kotlin, and Rust services with migrations across messaging, storage, and service architectures.
- Implemented event-sourced and CQRS service architectures
- Used Kafka, gRPC, and Protobuf for interservice transport
- Deployed workloads through Kubernetes and Argo CD
- Instrumented systems with Prometheus, Grafana, and Jaeger
Senior Protocol Engineer
Designed Rust execution and storage infrastructure for distributed ledgers, including a payment engine benchmarked at multi-million transactions per second and replay protection using per-account nonces and intent deduplication. Built full-node storage integration, chain reorganization handling, and zero-knowledge-compatible data-availability verification, raising production throughput to 5,000 TPS.
- Consensus fork selection and state finalization
- Celestia data publishing integration
- Prover and verifier storage coordination
- Production observability infrastructure
Senior HFT Software Engineer
Engineered low-latency trading platforms using Rust and C++, achieving nanosecond precision in order execution. Implemented high-frequency trading algorithms optimized for multi-threaded processing.
- Designed memory-efficient data structures in Assembly
- Enhanced network throughput with custom protocol optimizations
- Implemented risk management systems in Python
Senior Software Engineer & Team Lead
Works on compilers, build systems, and functional-language infrastructure, including substantial contributions to the OCaml build ecosystem. Technical focus spans package management, compiler runtime behavior, garbage collection, multicore concurrency, and low-level performance analysis.
- Maintains a widely used OCaml build system
- Debugs with gdb, rr, and lldb
- Profiles using perf and magic-trace
- Uses LLVM, Menhir, Lex, and Yacc tooling
Senior Rust Software Engineer
Engineered blockchain solutions on Solana with Rust for decentralized applications. Developed iOS applications using Swift and Objective-C, integrating Parse Platform for backend services. Specialized in smart contract development and optimization.
- Built blockchain solutions on Solana
- Developed iOS apps with Swift
- Smart contract development expertise
Senior Software Engineer
Architected distributed systems leveraging Kafka and ClickHouse for real-time data processing. Developed scalable backend solutions in Rust and Scala.
- Architected real-time distributed systems
- Leveraged Kafka and ClickHouse
- Developed backend in Rust and Scala