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Backend Rust Developers in New York
Built through years working with teams and engineers in the Rust ecosystem.
We specialize in systems programming, database internals, and performance-critical infrastructure.
Focused, relevant introductions from a curated network.
Available Developers
Backend Engineer
Designed and implemented large-scale distributed systems handling millions of transactions per second. Spearheaded the transition to microservices architecture for a major financial platform, reducing latency by 40%. Developed an event-driven architecture to streamline real-time data processing across multiple services.
- Optimized JVM-based applications for high-frequency trading systems
- Architected scalable solutions with Apache Kafka in Rust
- Built a multi-language service mesh for cross-platform interoperability
Lead Software Engineer
Architected data-intensive applications on Google Cloud Platform, leveraging Google BigQuery for complex analytics workloads. Developed RESTful APIs with GraphQL to streamline data access across distributed systems.
- Migrated legacy systems to cloud-native solutions
- Implemented CI/CD pipelines for PHP applications
- Enhanced data processing with Python-based ETL jobs
Staff API Engineer
- Led migration of monolithic system to microservices architecture
- Built high-throughput data pipeline processing 1M+ events per second
- Designed and implemented real-time monitoring and alerting platform
Software Engineer
Architected scalable ETL pipelines on AWS, optimizing data flow with DynamoDB. Designed microservices using Go for real-time data processing.
- Developed CLI tools with BubbleTea
- Integrated Python scripts for data transformation
- Automated infrastructure provisioning on AWS
Senior Technical Artist II
Developed a custom procedural generation engine enhancing game level creation efficiency. Extended rendering pipelines to support complex material systems in high-fidelity environments. Innovated tools for asset pipeline automation, significantly reducing artist workload.
- Integrated physics-based rendering into existing game engines
- Optimized shader performance for real-time applications
- Built asset management tools for large-scale game projects