Hire
Data Systems Rust Developers
Built through years working with teams and engineers in the Rust ecosystem.
We specialize in systems programming, database internals, and performance-critical infrastructure.
Focused, relevant introductions from a curated network.
Available Developers
Big Data Solutions Architect / Tech Lead
Architected and led the development of a distributed data platform capable of handling petabyte-scale datasets. Designed and implemented streaming data solutions to support real-time analytics for critical business operations.
- Optimized data processing pipelines to reduce latency by 40%
- Led a team in developing a fault-tolerant distributed system
- Integrated machine learning workflows into existing data platforms
Software Engineer / Data Engineer
Engineered high-performance data processing pipelines using Scala and Rust, focusing on real-time analytics. Designed and maintained distributed systems for large-scale data ingestion and processing.
- Built microservices architecture using Go and Java
- Integrated TypeScript for front-end data visualization
- Optimized C++ algorithms for data compression
Senior Data Systems Engineer
- Led migration of monolithic system to microservices architecture
- Built high-throughput data pipeline processing 1M+ events per second
- Designed and implemented real-time monitoring and alerting platform
Senior Principal Engineer
Led engineering teams in developing multi-threaded applications across various domains, with a focus on scalable architecture design. Pioneered agile methodologies for software development in Rust and Java.
- Architected cloud-native applications with Kubernetes
- Implemented DevOps practices to streamline engineering workflows
- Designed fault-tolerant systems for high availability
Software Engineer
Architected enterprise-level software solutions with a focus on Java and Rust for backend services. Developed large-scale distributed systems in C++ for global deployment.
- Enhanced SQL databases for performance
- Integrated Groovy scripts for automation
- Developed Go microservices for modularity
Senior Technical Artist II
Developed a custom procedural generation engine enhancing game level creation efficiency. Extended rendering pipelines to support complex material systems in high-fidelity environments. Innovated tools for asset pipeline automation, significantly reducing artist workload.
- Integrated physics-based rendering into existing game engines
- Optimized shader performance for real-time applications
- Built asset management tools for large-scale game projects
Quant Dev
Engineered quantitative trading algorithms using Python and Rust, optimizing execution on cloud platforms. Automated deployment pipelines with Kubernetes for seamless CI/CD.
- Integrated AWS for cloud-based computation
- Utilized Docker for containerized environments
- Implemented robust CI/CD with GitLab
Senior Software Engineer / Solution Architect / Trainer
Architected distributed systems for large-scale enterprise applications, optimizing data flow and processing. Engineered solutions leveraging both functional and object-oriented paradigms to enhance system modularity.
- Designed microservices with Scala and Java
- Implemented high-performance data pipelines
- Conducted workshops on distributed architectures
Head of Engineering, Platform
Directed platform engineering with a focus on distributed systems and Kafka integration. Spearheaded the migration to a Rust-based microservices architecture for improved reliability.
- Designed real-time analytics with Spark
- Implemented scalable Scala applications
- Enhanced system monitoring using Java
Principal Backend Engineer
Led the design and deployment of scalable backend systems using Rust and Kafka for real-time data processing. Expert in building microservices architecture with a focus on high availability and resilience.
- Integrated Go and Python for cross-service communication
- Implemented C# modules for legacy system support
- Utilized SQL for complex data transformations
Senior Software Engineer
Developed data-intensive applications using Rust and Go, focusing on concurrency and parallelism. Built analytics tools in Python and R for real-time data insights.
- Implemented TypeScript for scalable front-end solutions
- Designed SQL databases for complex queries
- Optimized data processing pipelines for efficiency
Senior Software Engineer
Developed robust backend services using Rust for cloud-native applications. Integrated Nix-based deployment pipelines, ensuring reproducible builds and environments. Contributed to open-source projects focused on improving developer tooling in Rust.
- Created a TypeScript-to-Rust FFI for seamless integration
- Automated CI/CD workflows with GitHub Actions
- Enhanced API performance with custom caching strategies
Team Lead/Software Engineer
Led a team in designing a distributed system for high-frequency trading platforms using Rust and C++. Developed a cross-language communication protocol leveraging Python and Kotlin for data interchange.
- Engineered C-based embedded systems for IoT devices
- Optimized C++ algorithms for computational efficiency
- Integrated Kotlin with backend services for seamless operations
Member of Technical Staff
Contributed to the development of scalable backend services using Java and Spring Boot. Built command-line tools with Bash and Rust for efficient system operations.
- Developed TypeScript-based web applications for dynamic user experiences
- Implemented Python automation scripts for repetitive task handling
- Optimized database interactions for improved application performance
Software Engineer
Built infrastructure as code solutions using Terraform and Rust for cloud platforms. Developed enterprise-level applications using Java and Python with a focus on performance optimization.
- Designed responsive web interfaces using Angular
- Implemented backend services with JavaScript
- Optimized cloud resource allocation